A methodology for capturing moments of joint visual attention between dyads of students in a co-located setting.
A tangible interface for exploring the human hearing system.
Toward Collaboration Sensing (2013)
Applying social network analyses and machine learning techniques to collaborative eye-tracking data.
A eye-tracking environment to facilitate remote collaborations.
A tangible interface that supports collaborative learning of probabilities.
An augmented small scale brain to prepare students for future learning in neuroscience.
A collaborative environment for learning phylogenetics.
Tinker Table (2009)
A tangible user interface for supporting collaborative learning of logistics.
A Multi-Surface Multi-Touch Simulation of Climate Change and Species Loss in Thoreau’s Woods.
Changing Classroom Culture (2012)
A low-cost Phone Clicker project.
Gaze-Based Interaction (2011)
An attempt at using an eye-tracker as input device.
An experimental study on the influence of physical objects on spatial problem-solving.
An IPhone app aimed at increasing students’ awareness of the historical events that happened at their current location.
Designing for Kids (2011)
Creating a child’s dream toy.